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AmigActive 10
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skykid.c
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Wrap
C/C++ Source or Header
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2000-04-04
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21KB
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567 lines
/***************************************************************************
Dragon Buster (c) Namco 1984
Sky Kid (c) Namco 1985
Driver by Manuel Abadia <manu@teleline.es>
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/m6800/m6800.h"
#include "cpu/m6809/m6809.h"
static unsigned char *sharedram;
extern unsigned char *skykid_textram, *spriteram, *skykid_videoram;
/* from vidhrdw/skykid.c */
int skykid_vh_start( void );
READ_HANDLER( skykid_videoram_r );
WRITE_HANDLER( skykid_videoram_w );
WRITE_HANDLER( skykid_scroll_x_w );
WRITE_HANDLER( skykid_scroll_y_w );
WRITE_HANDLER( skykid_flipscreen_w );
void skykid_vh_screenrefresh( struct osd_bitmap *bitmap,int full_refresh );
void drgnbstr_vh_screenrefresh( struct osd_bitmap *bitmap,int full_refresh );
void skykid_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
static int irq_disabled = 1;
static int inputport_selected;
static int skykid_interrupt( void )
{
if (!irq_disabled)
return M6809_INT_IRQ;
else
return ignore_interrupt();
}
static WRITE_HANDLER( skykid_irq_ctrl_w )
{
irq_disabled = offset;
}
static WRITE_HANDLER( inputport_select_w )
{
if ((data & 0xe0) == 0x60)
inputport_selected = data & 0x07;
else if ((data & 0xe0) == 0xc0)
{
coin_lockout_global_w(0,~data & 1);
coin_counter_w(0,data & 2);
coin_counter_w(1,data & 4);
}
}
#define reverse_bitstrm(data) ((data & 0x01) << 4) | ((data & 0x02) << 2) | (data & 0x04) \
| ((data & 0x08) >> 2) | ((data & 0x10) >> 4)
static READ_HANDLER( inputport_r )
{
int data = 0;
switch (inputport_selected){
case 0x00: /* DSW B (bits 0-4) */
data = ~(reverse_bitstrm(readinputport(1) & 0x1f)); break;
case 0x01: /* DSW B (bits 5-7), DSW A (bits 0-1) */
data = ~(reverse_bitstrm((((readinputport(1) & 0xe0) >> 5) | ((readinputport(0) & 0x03) << 3)))); break;
case 0x02: /* DSW A (bits 2-6) */
data = ~(reverse_bitstrm(((readinputport(0) & 0x7c) >> 2))); break;
case 0x03: /* DSW A (bit 7), DSW C (bits 0-3) */
data = ~(reverse_bitstrm((((readinputport(0) & 0x80) >> 7) | ((readinputport(2) & 0x0f) << 1)))); break;
case 0x04: /* coins, start */
data = ~(readinputport(3)); break;
case 0x05: /* 2P controls */
data = ~(readinputport(5)); break;
case 0x06: /* 1P controls */
data = ~(readinputport(4)); break;
default:
data = 0xff;
}
return data;
}
static WRITE_HANDLER( skykid_lamps_w )
{
osd_led_w(0, (data & 0x08) >> 3);
osd_led_w(1, (data & 0x10) >> 4);
}
static WRITE_HANDLER( skykid_halt_mcu_w )
{
if (offset == 0){
cpu_set_reset_line(1,PULSE_LINE);
cpu_set_halt_line( 1, CLEAR_LINE );
}
else{
cpu_set_halt_line( 1, ASSERT_LINE );
}
}
READ_HANDLER( skykid_sharedram_r )
{
return sharedram[offset];
}
WRITE_HANDLER( skykid_sharedram_w )
{
sharedram[offset] = data;
}
WRITE_HANDLER( skykid_bankswitch_w )
{
int bankaddress;
unsigned char *RAM = memory_region(REGION_CPU1);
bankaddress = 0x10000 + (offset ? 0 : 0x2000);
cpu_setbank(1,&RAM[bankaddress]);
}
static struct MemoryReadAddress skykid_readmem[] =
{
{ 0x0000, 0x1fff, MRA_BANK1 }, /* banked ROM */
{ 0x2000, 0x2fff, skykid_videoram_r }, /* Video RAM (background) */
{ 0x4000, 0x47ff, MRA_RAM }, /* video RAM (text layer) */
{ 0x4800, 0x5fff, MRA_RAM }, /* RAM + Sprite RAM */
{ 0x6800, 0x68ff, namcos1_wavedata_r }, /* PSG device, shared RAM */
{ 0x6800, 0x6bff, skykid_sharedram_r }, /* shared RAM with the MCU */
{ 0x7800, 0x7800, watchdog_reset_r }, /* watchdog reset */
{ 0x8000, 0xffff, MRA_ROM }, /* ROM */
{ -1 }
};
static struct MemoryWriteAddress skykid_writemem[] =
{
{ 0x0000, 0x1fff, MWA_ROM }, /* banked ROM */
{ 0x2000, 0x2fff, skykid_videoram_w, &skykid_videoram },/* Video RAM (background) */
{ 0x4000, 0x47ff, MWA_RAM, &skykid_textram },/* video RAM (text layer) */
{ 0x4800, 0x5fff, MWA_RAM }, /* RAM + Sprite RAM */
{ 0x6000, 0x60ff, skykid_scroll_y_w }, /* Y scroll register map */
{ 0x6200, 0x63ff, skykid_scroll_x_w }, /* X scroll register map */
{ 0x6800, 0x68ff, namcos1_wavedata_w, &namco_wavedata },/* PSG device, shared RAM */
{ 0x6800, 0x6bff, skykid_sharedram_w, &sharedram }, /* shared RAM with the MCU */
{ 0x7000, 0x7800, skykid_irq_ctrl_w }, /* IRQ control */
{ 0x8000, 0x8800, skykid_halt_mcu_w }, /* MCU control */
{ 0x9000, 0x9800, skykid_bankswitch_w }, /* Bankswitch control */
{ 0xa000, 0xa001, skykid_flipscreen_w }, /* flip screen */
{ 0x8000, 0xffff, MWA_ROM }, /* ROM */
{ -1 }
};
static struct MemoryReadAddress mcu_readmem[] =
{
{ 0x0000, 0x001f, hd63701_internal_registers_r },/* internal registers */
{ 0x0080, 0x00ff, MRA_RAM }, /* built in RAM */
{ 0x1000, 0x10ff, namcos1_wavedata_r }, /* PSG device, shared RAM */
{ 0x1100, 0x113f, MRA_RAM }, /* PSG device */
{ 0x1000, 0x13ff, skykid_sharedram_r }, /* shared RAM with the 6809 */
{ 0x8000, 0xbfff, MRA_ROM }, /* MCU external ROM */
{ 0xc000, 0xc800, MRA_RAM }, /* RAM */
{ 0xf000, 0xffff, MRA_ROM }, /* MCU internal ROM */
{ -1 }
};
static struct MemoryWriteAddress mcu_writemem[] =
{
{ 0x0000, 0x001f, hd63701_internal_registers_w },/* internal registers */
{ 0x0080, 0x00ff, MWA_RAM }, /* built in RAM */
{ 0x1000, 0x10ff, namcos1_wavedata_w }, /* PSG device, shared RAM */
{ 0x1100, 0x113f, namcos1_sound_w, &namco_soundregs },/* PSG device */
{ 0x1000, 0x13ff, skykid_sharedram_w }, /* shared RAM with the 6809 */
{ 0x2000, 0x2000, MWA_NOP }, /* ??? */
{ 0x4000, 0x4000, MWA_NOP }, /* ??? */
{ 0x6000, 0x6000, MWA_NOP }, /* ??? */
{ 0x8000, 0xbfff, MWA_ROM }, /* MCU external ROM */
{ 0xc000, 0xc800, MWA_RAM }, /* RAM */
{ 0xf000, 0xffff, MWA_ROM }, /* MCU internal ROM */
{ -1 }
};
static struct IOReadPort mcu_readport[] =
{
{ HD63701_PORT1, HD63701_PORT1, inputport_r }, /* input ports read */
{ -1 } /* end of table */
};
static struct IOWritePort mcu_writeport[] =
{
{ HD63701_PORT1, HD63701_PORT1, inputport_select_w }, /* input port select */
{ HD63701_PORT2, HD63701_PORT2, skykid_lamps_w }, /* lamps */
{ -1 } /* end of table */
};
INPUT_PORTS_START( skykid )
PORT_START /* DSW A */
PORT_SERVICE( 0x01, IP_ACTIVE_HIGH )
PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x06, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, "Round Skip" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, "Freeze screen" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
PORT_START /* DSW B */
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "2" )
PORT_DIPSETTING( 0x02, "1" )
PORT_DIPSETTING( 0x03, "5" )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "30k, 90k" )
PORT_DIPSETTING( 0x04, "20k, 80k" )
PORT_DIPSETTING( 0x08, "30k every 90k" )
PORT_DIPSETTING( 0x0c, "20k every 80k" )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_START /* DSW C */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* IN 0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* IN 1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* IN 2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
INPUT_PORTS_START( drgnbstr )
PORT_START /* DSW A */
PORT_SERVICE( 0x01, IP_ACTIVE_HIGH )
PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x06, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, "Round Skip" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, "Freeze screen" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
PORT_START /* DSW B */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START /* DSW C */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* IN 0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* IN 1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* IN 2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static struct GfxLayout text_layout =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
2, /* 2 bits per pixel */
{ 0, 4 }, /* the bitplanes are packed in the same byte */
{ 8*8, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout tile_layout =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
2, /* 2 bits per pixel */
{ 0, 4 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
{ 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout sprite_layout1 =
{
16,16, /* 16*16 sprites */
128, /* 128 sprites */
3, /* 3 bits per pixel */
{ 0x4000*8+4, 0, 4 },
{ 0, 1, 2, 3, 8*8, 8*8+1, 8*8+2, 8*8+3,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
64*8 /* every sprite takes 64 bytes */
};
static struct GfxLayout sprite_layout2 =
{
16,16, /* 16*16 sprites */
128, /* 128 sprites */
3, /* 3 bits per pixel */
{ 0x4000*8, 0x2000*8, 0x2000*8+4 },
{ 0, 1, 2, 3, 8*8, 8*8+1, 8*8+2, 8*8+3,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
64*8 /* every sprite takes 64 bytes */
};
static struct GfxLayout sprite_layout3 =
{
16,16, /* 16*16 sprites */
128, /* 128 sprites */
3, /* 3 bits per pixel */
{ 0x8000*8, 0x6000*8, 0x6000*8+4 },
{ 0, 1, 2, 3, 8*8, 8*8+1, 8*8+2, 8*8+3,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
64*8 /* every sprite takes 64 bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &text_layout, 0, 64 },
{ REGION_GFX2, 0, &tile_layout, 64*4, 128 },
{ REGION_GFX3, 0, &sprite_layout1, 64*4+128*4, 64 },
{ REGION_GFX3, 0, &sprite_layout2, 64*4+128*4, 64 },
{ REGION_GFX3, 0, &sprite_layout3, 64*4+128*4, 64 },
{-1 }
};
static struct namco_interface namco_interface =
{
49152000/2048, /* 24000 Hz */
8, /* number of voices */
100, /* playback volume */
-1, /* memory region */
0 /* stereo */
};
static struct MachineDriver machine_driver_skykid =
{
/* basic machine hardware */
{
{
CPU_M6809,
49152000/32, /* ??? */
skykid_readmem,skykid_writemem,0,0,
skykid_interrupt,1
},
{
CPU_HD63701, /* or compatible 6808 with extra instructions */
49152000/32, /* ??? */
mcu_readmem,mcu_writemem,mcu_readport,mcu_writeport,
interrupt,1
}
},
60,DEFAULT_REAL_60HZ_VBLANK_DURATION,
100, /* we need heavy synch */
0,
/* video hardware */
36*8, 28*8, { 0*8, 36*8-1, 0*8, 28*8-1 },
gfxdecodeinfo,
256, 64*4+128*4+64*8,
skykid_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
skykid_vh_start,
0,
skykid_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_NAMCO,
&namco_interface
}
}
};
ROM_START( skykid )
ROM_REGION( 0x14000, REGION_CPU1 ) /* 6809 code */
ROM_LOAD( "sk2-6c.bin", 0x08000, 0x4000, 0xea8a5822 )
ROM_LOAD( "sk1-6b.bin", 0x0c000, 0x4000, 0x7abe6c6c )
ROM_LOAD( "sk3-6d.bin", 0x10000, 0x4000, 0x314b8765 ) /* banked ROM */
ROM_REGION( 0x10000 , REGION_CPU2 ) /* MCU code */
ROM_LOAD( "sk4-3c.bin", 0x8000, 0x2000, 0xa460d0e0 ) /* subprogram for the MCU */
ROM_LOAD( "sk1-mcu.bin", 0xf000, 0x1000, 0x6ef08fb3 ) /* MCU internal code */
/* Using Pacland code (probably similar) */
ROM_REGION( 0x02000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sk6-6l.bin", 0x00000, 0x2000, 0x58b731b9 ) /* chars */
ROM_REGION( 0x02000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sk5-7e.bin", 0x00000, 0x2000, 0xc33a498e )
ROM_REGION( 0x0a000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sk9-10n.bin", 0x00000, 0x4000, 0x44bb7375 ) /* sprites */
ROM_LOAD( "sk7-10m.bin", 0x04000, 0x4000, 0x3454671d )
/* empty space to decode the sprites as 3bpp */
ROM_REGION( 0x0700, REGION_PROMS )
ROM_LOAD( "sk1-2n.bin", 0x0000, 0x0100, 0x0218e726 ) /* red component */
ROM_LOAD( "sk2-2p.bin", 0x0100, 0x0100, 0xfc0d5b85 ) /* green component */
ROM_LOAD( "sk3-2r.bin", 0x0200, 0x0100, 0xd06b620b ) /* blue component */
ROM_LOAD( "sk-5n.bin", 0x0300, 0x0200, 0xc697ac72 ) /* tiles lookup table */
ROM_LOAD( "sk-6n.bin", 0x0500, 0x0200, 0x161514a4 ) /* sprites lookup table */
ROM_END
ROM_START( drgnbstr )
ROM_REGION( 0x14000, REGION_CPU1 ) /* 6809 code */
ROM_LOAD( "6c.bin", 0x08000, 0x04000, 0x0f11cd17 )
ROM_LOAD( "6b.bin", 0x0c000, 0x04000, 0x1c7c1821 )
ROM_LOAD( "6d.bin", 0x10000, 0x04000, 0x6da169ae ) /* banked ROM */
ROM_REGION( 0x10000 , REGION_CPU2 ) /* MCU code */
ROM_LOAD( "3c.bin", 0x8000, 0x02000, 0x8a0b1fc1 ) /* subprogram for the MCU */
ROM_LOAD( "pl1-mcu.bin",0xf000, 0x01000, 0x6ef08fb3 ) /* The MCU internal code is missing */
/* Using Pacland code (probably similar) */
ROM_REGION( 0x02000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "6l.bin", 0x00000, 0x2000, 0xc080b66c ) /* tiles */
ROM_REGION( 0x02000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "7e.bin", 0x00000, 0x2000, 0x28129aed )
ROM_REGION( 0x0a000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "10n.bin", 0x00000, 0x4000, 0x11942c61 ) /* sprites */
ROM_LOAD( "10m.bin", 0x04000, 0x4000, 0xcc130fe2 )
/* empty space to decode the sprites as 3bpp */
ROM_REGION( 0x0700, REGION_PROMS )
ROM_LOAD( "2n.bin", 0x00000, 0x0100, 0x3f8cce97 ) /* red component */
ROM_LOAD( "2p.bin", 0x00100, 0x0100, 0xafe32436 ) /* green component */
ROM_LOAD( "2r.bin", 0x00200, 0x0100, 0xc95ff576 ) /* blue component */
ROM_LOAD( "db1-4.5n", 0x00300, 0x0200, 0xb2180c21 ) /* tiles lookup table */
ROM_LOAD( "db1-5.6n", 0x00500, 0x0200, 0x5e2b3f74 ) /* sprites lookup table */
ROM_END
GAME( 1985, skykid, 0, skykid, skykid, 0, ROT0, "Namco", "Sky Kid" )
GAME( 1984, drgnbstr, 0, skykid, drgnbstr, 0, ROT0, "Namco", "Dragon Buster" )